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2.27.2013

The Secretist Part 2

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Happy Tuesday MTG peeps,

This is post number two of two (first one here) of our exploration of Doug Beyer's book series 'The Secretist' which provides Wizard of the Coast's literary back-drop to Magic: the Gathering's Return to Ravnica set.  Previously, WotC had published paperbacks to accompany select sets but have moved this to eBooks in keeping with the times.  The first book, 'Return to Ravnica: The Secretist, Part One' sets the stage for a re-introduction of the plane of Ravnica and provides some components which resulted in printed cards found in the first set of the Return to Ravnica block. In this post we'll loook at 'Gatecrash: The Secretist, Part Two'.  Buy your eBooks online - these are significantly less expensive than previous paper copies, and you don't even require a eReader as you can read within a browser.  If you are like us here at MTG Realm, you will likely not only want to bathe in the flavour of the story line but have the actual game card as well.  Drop by MTG Mint Card to pick up Magic: the Gathering Singles from this set and others.
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Summary:
 

When we last left our telepathic protagonist Jace, he had discovered a code inscribed in ancient stone in Ravnica's historic Tenth District. It points at something called the Implicit Maze, and as Jace delves deeper, he finds that this mystery connects to the mysterious project of the brilliant dragon Niv-Mizzet and the Izzet guild the dragon commands.

This information is so dangerous, so likely to warp the equilibrium of the ten guilds in this post-Guildpact world, that Jace has taken extreme steps to extricate himself from the whole matter.

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Here are some notes from 'Gatecrash: The Secretist, Part Two'.  Read the eBook, and drop us a line in the comment thingy to discuss.

Chapter 1 - A Wanted Mind
Jace and Emmara are confronted of Mirko Vosk who discovers that Jace had purged his mind of his research. Niv-Mizzet has Ral Zareck switch gears on the Maze project.  The demon Rakdos has the blood-wtich Exava initiate a riot. 
Chapter 2 - Unfamiliar Depths
Isperia, the Sphinx guild leader of the Azorius reassigns Officer Lavinia to a desk job.  The vampire Mirko Vosk is punished by the Dimir guild leader Lazav. 
Chapter 3 - Stirring Up the Past
Jace and Emmara meet Trostani, Jace makes no friends, especially with the Selesnya Elf Captain Calomir.  Ral Zarek and Skreeg piece together Jace's investigation at his destroyed study.  

Chapter 4 - Aid from an Enemy
The Rakdos, lead by Exava riot while Jace meets with Lavinia at New Prahv.  Ral's search dead-ends at the Forum of Azor, seeds of suspicion are sewn within Emarra and Jace needs help from the two headed Ogre Ruric Thar.

Chapter 5 - Changes of Heart
Selesnya prepares to march against the
Rakdos, while Niv-Mizzet and Ral begin to understand the Implicit Maze. 

Chapter 6 - Armies in the Streets
Rakdos, Gruul, Selesnya and Boros clash in the streets.

Chapter 7 - Rough Crowds
Jace is captured by Exava and then in turn by Captain Calomir while Niv-Mizzet makes an important announcement.

Chapter 8 - Unmasking
Lazav reveals himself to Jace and promptly imprisons him.

 - cliffhanger -

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