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9.22.2009

Zendikar Spoilers 9-22

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w0w - A inundation of new Zendikar spoilers. Again most of these were provided through our friends in Russia, as well our spoiler hero, petitrascal We would love to go through these new cards but are thinking of providing a set review by colour in a week or two.


Adventuring Gear, 2
Artifact - Equipment, Common
Landfall - Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn.
Equip 1

If your smart, you equip this to an unblockable and then then Path-To-Exile your Realm Razor.

Baloth Cage Trap, 3

Instant - Trap, Uncommon
If an opponent had an artifact enter the battlefield under his or her control this turn, you may pay 1
rather then pay Baloth Cage Trap's mana cost.
Put a 4/4 green Beast Creature onto the battlefield.

This is pretty situational and will be relegated to the sideboard.

Beastmaster Ascension, 2
Enchantment, Rare
Whenever a creature you control attacks,
you may put a quest counter on Beastmaster Ascension.
As long as Beastmaster Ascension has seven or more
quest counters on it, creatures you control get +5/+5.
Rare


Did you check out the card art here on Beastermaster Ascension ?? Dang ! I would love to play this if the card was velvet . . and FOIL. I would play this cuz this shizzle is FIVE tigers cool ! I really need to get a T-shirt with this on it.
Expedition Map, 1
Artifact, Common
2,
, Sacrifice Expedition Map: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library.

Feast of Blood, 1

Sorcery, Uncommon
Cast Feast of Blood only if you control two or more vampires.
Destroy target creature. You gain 4 life.

Black suck-head deck staple.

Frontier Guide, 1
Creature - Elf Scout, Uncommon
3
, : Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
1/1

We do like that one can fetch up any land (read: non-basic), but srsly - we'd prefer Girl Guides, - at least they bring cookies.

Greenweaver Druid, 2

Creature - Elf, Uncommon
: Add to your mana pool.
1/1

Dang! Did you just supersize you order of green ? This card is all that and a bag of chips for your mana ramping needs.

Kabira Crossroads
Land, Common
Kabira Crossroads enters the battlefield tapped.
When Kabira Crossroads enters the battlefield, you gain 2 life.
: Add to your mana pool.

Kor Aeronaut,
Creature - Kor Soldier, Uncommon
Kicker 1

Flying
When Kor Aeronaut enters the battlefield, if it was kicked, target creature gains flying until end of turn.
2/2

A flying 2/2 soldier for just 2 - not bad - this will go in just about every soldier deck. Kicker ability is sweet - try to get a fatty up in the air ftw.

Kor Hookmaster, 2

Creature - Kor Soldier, Uncommon
When Kor Hookmaster enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
2/2

This is strategy and will buy you some time at a relatively critter turn.

Mire Blight,

Enchantment - Aura, Common
Enchant Creature
When enchanted creature is dealt damage, destroy it.

Mold Shambler, 3

Creature - Fungus Beast, Common
Kicker 1

When Mold Shambler enters the battlefield, if it was kicked, destroy target noncreature permanent.
3/3

Obsidian Fireheart, 1

Creature - Elemental, Mythic Rare
1
: Put a blaze counter on target land without a blaze counter on it. Lands with blaze counters on them have "At the beginning of your upkeep, this land deals 1 damage to you". (The land continues to burn even after Obsidian Fireheart leaves the battlefield.)
4/4

That is a LOT of relish on this card (flavourful card has flavour). This may be a fun casual card to play and may even see some serious play - a 4/4 for four is never a bad thing.

Oran-Rief Recluse, 1

Creature - Spider, Common
Kicker 2

Reach
When Oran-Rief Recluse enters the battlefield, if it was kicked, destroy target creature with flying.
1/3

This card, when kicked will hoof that pesky Angel / Demon / flying whatever right in the box - you may consider this for your SB.

Primal Bellow,
Instant, Common
Target Creature gets +1+1 until end of turn for each Forest you control.

Mono-Green much?

Quest for the Gemblades, 1

Enchantment, Uncommon
Whenever a creature you control deals combat damage to another creature, you may put a quest counter on Quest for the Gemblades.
Remove a quest counter from Quest for the Gemblades and sacrifice it: Put four +1/+1 counters on target creature.

Relic Crush, 4
Instant, Common
Destroy target artifact or enchantment and up to one other target artifact or enchantment.

Ruinous Minotaur, 1

Creature - Minotaur, Common
Whenever Ruinous Minotaur deals damage to an opponent, sacrifice a land.
5/2

Runeflare Trap, 4

Instant - Trap, Uncommon
If an opponent drew three or more cards this turn, you may pay
rather then pay Runeflare Trap's mana cost.
Runeflare Trap deals damage to target player equal to the number of cards in that players hand.

Very situational and chances it won't deliver a good punch on turn six - too late.

Turntimber Basilisk, 1

Creature - Basilisk, Uncommon
Deathtouch
Landfall - Whenever a land enters the battlefield under your control, you may have target target creature block Turntimber Basilisk this turn if able.
2/1

We are thinking about some nasty combos with this and will get back to you.

Turntimber Grove
Land, Common
Turntimber Grove enters the battlefield tapped.
When Turntimber Grove enters the battlefield, target creature gets +1/+1 until end of turn.
: Add to your mana pool.

Trusty Machete, 1
Artifact - Equipment, Uncommon
Equipped creature gets +2/+1.
Equip 2

Unstable Footing,

Instant Uncommon
Kicker 3

Damage can't be prevented this turn. If Unstable Footing was kicked, it deals 5 damage to target player.

Quest for Pure Flame,

Enchantment, Uncommon
Whenever a source you control deals damage to an opponent. you may put a quest counter on Quest for Pure Flame.
Remove four quest counters from Quest for Pure Flame and sacrifice it: Until end of turn, if any source you control would deal damage to a creature of player, it deals double that damage to that creature or player instead.

Don't forget to stay tuned to our continually updated Zendikar spoiler list HERE.

2 comments:

Anonymous said...

Kind of a simple trick, but Turntimber Basilisk + Lightning Talons in a G/R deck means your Basilisk is almost always gonna kill and stay alive doing it. Asha's Favor, alternatively, would give you a Flying, First Strike, Vigilance Basilisk.

Anonymous said...

The creature featured on the Fatpack = Kor Aeronaut?

http://www.homefieldcards.com/myfiles/image/fatpack_zendikar.jpg