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Khans of Tarkir Intro Pack Decklists

Happy Thursday MTG peeps,
We have been picking up Fat Packs and Intro Packs from every Magic: the Gathering set now for a quite a few years.  Intro Packs are typically picked up by newer players to get into this amazing game but we've enjoyed pitting the different Intro Packs against each other when we play as the decklists are typically reasonably balanced power-wise and simply make for great games.  If you are starting off in the game, the decklist serves as a solid chassis upon which to gradually upgrade a constructed deck.  We suggest picking up singles from MTG Mint Card and adjust to your taste.
Essentially you have everything you need in one ready-made deck. Includes 60 cards, a foil premium rare card, two sealed 15-card booster packs, a strategy insert, and a Magic learn-to-play guide.
Deck contents:
• 1 premium card
• 1 60-card deck
• 2 Khans of Tarkir booster packs
• 1 learn-to-play insert
• 1 strategy insert

Out today on the mothersite, and just in time for some 'Open Dueling' during the Khans of Tarkir PreRelease this weekend are the decklists.  Let's have a looky-loo -

Abzan Siege
Outlast your opponents with the Abzan Siege deck! Like the scales of the dragon, individuals within the Abzan clan come together to create a force more powerful than the sum of its parts.

2 Disowned Ancestor, 3 Ainok Bond-Kin, 1 Sungrace Pegasus, 2 Child of Night, 2 Abzan Falconer, 2 Tuskguard Captain, 1 Abzan Battle Priest, 1 High Sentinels of Arashin, 1 Razorfoot Griffin, 2 Salt Road Patrol, 1 Mer-Ek Nightblade, 2 Longshot Squad, 1 Armament Corps, 1 Ivorytusk Fortress, 1 Carnivorous Moss-Beast 

1 Suspension Field, 1 Eternal Thirst, 2 Abzan Banner, 2 Kill Shot, 1 Abzan Charm, 1 Dragonscale Boon, 1 Hunt the Weak, 1 Flesh to Dust, 1 Incremental Growth 

1 Blossoming Sands, 1 Jungle Hollow, 2 Sandsteppe Citadel, 1 Scoured Barrens, 8 Plains, 7 Swamp 6 Forest

Jeskai Monks
The followers of the Jeskai Way hold up the eye of the dragon as their symbol, looking inward to find the path to enlightenment. These powerful martial artists are trained to master the physical world and overpower their opponents' brute force with clever skill.

1 Monastery Swiftspear, 2 Jeskai Elder, 1 Leaping Master, 1 Jeskai Student, 2 Seeker of the Way, 2 Jeskai Windscout, 2 Bloodfire Expert, 1 Bloodfire Mentor, 1 Alabaster Kirin, 1 Highspire Mantis, 1 Whirlwind Adept, 1 Tireless Missionaries, 1 Serra Angel, 1 Sage of the Inward Eye, 1 Warden of the Eye, 1 Riverwheel Aerialists 

1 Void Snare, 1 Oppressive Rays, 1 Lightning Strike, 2 Jeskai Banner, 1 Crippling Chill,1 Divination, 1 Solemn Offering, 1 Winterflame, 1 Jeskai Charm, 1 Weave Fate, 1 Smite the Monstrous, 1 Lava Axe, 1 Flying Crane Technique 

2 Mystic Monastery, 1 Swiftwater Cliffs, 1 Tranquil Cove, 1 Wind-Scarred Crag, 8 Island, 6 Mountain, 7 Plains

Sultai Schemers
The Sultai Brood—represented by the fang of the dragon—is ruthless and pitiless, seeking power and wealth in all forms. The Sultai think nothing of making a profitable pact with demons, nor using necromancy to crush their enemies with the power of the grave.

1 Typhoid Rats, 1 Black Cat, 1 Walking Corpse, 2 Satyr Wayfinder, 1 Wall of Mulch, 1 Research Assistant, 2 Necromancer's Assistant, 1 Gravedigger, 1 Rotfeaster Maggot, 1 Rakshasa Vizier, 1 Sultai Soothsayer, 2 Sultai Scavenger, 2 Hooting Mandrills, 2 Shambling Attendants, 1 Necropolis Fiend

1 Debilitating Injury, 2 Taigam's Scheming, 1 Sultai Banner, 1 Rakshasa's Secret, 1 Scout the Borders, 1 Sultai Charm, 1 Bitter Revelation, 1 Murderous Cut, 1 Throttle, 1 Become Immense, 1 Set Adrift, 1 Treasure Cruise, 1 Dead Drop

1 Dismal Backwater, 1 Jungle Hollow, 2 Opulent Palace, 1 Thornwood Falls, 7 Swamp, 8 Forest, 6 Island

Mardu Raiders
The Mardu Horde spreads destruction across the face of Tarkir, conquering and pillaging territory before moving on. They charge into battle just as swiftly and relentlessly as their symbol, the wing of the dragon, would suggest.

1 Firehoof Cavalry, 1 Mardu Hateblade, 2 Borderland Marauder, 1 Valley Dasher, 2 War-Name Aspirant, 1 Gurmag Swiftwing, 2 Mardu Skullhunter, 2 Goblin Roughrider, 2 Mardu Hordechief, 1 Carrion Crow, 1 Necrogen Scudder, 2 Mardu Warshrieker, 1 Timely Hordemate, 1 Ankle Shanker, 1 Mardu Roughrider 

1 Crippling Blight, 1 Lightning Strike, 1 Raise the Alarm, 1 Mardu Banner, 2 Trumpet Blast, 1 Hordeling Outburst, 1 Mardu Charm, 1 Bring Low, 1 Smite the Monstrous, 1 Crackling Doom, 1 Arrow Storm, 1 Flesh to Dust, 1 Heat Ray 

1 Bloodfell Caves, 2 Nomad Outpost, 1 Scoured Barrens, 1 Wind-Scarred Crag, 8 Mountain, 5 Plains, 7 Swamp

Temur Avalanche
The Temur are a clan of hardy nomadic warriors living in the inhospitable northern territories of Tarkir. In those difficult conditions, under the banner of the dragon's claw, they defend their territory against outsiders by harnessing the savagery of nature itself.

2 Elvish Mystic, 2 Heir of the Wilds, 2 Runeclaw Bear, 1 Icefeather Aven, 2 Alpine Grizzly, 2 Summit Prowler, 1 Pine Walker, 1 Thundering Giant, 1 Avalanche Tusker, 1 Bear's Companion, 2 Glacial Stalker, 1 Tusked Colossodon, 2 Snowhorn Rider, 2 Woolly Loxodon

1 Stubborn Denial, 2 Savage Punch, 1 Titanic Growth, 1 Force Away, 1 Lightning Strike, 2 Temur Banner, 1 Roar of Challenge, 1 Dragon Grip, 1 Temur Charm, 1 Windstorm, 1 Icy Blast 

2 Frontier Bivouac, 1 Rugged Highlands, 1 Swiftwater Cliffs, 1 Thornwood Falls, 8 Forest, 5 Island, 7 Mountain